The Arsenal

Medium Bar And Target Range/George “Blast Furnace” McKeegee, Owner/Bias Against Weenies Under 40

The motto of this bar is ‘Beer and Bullets”, and there’s always plenty of both to go around. Despite the occasional casualties having a bunch of drunk people running around with guns brings about, The Arsenal has for years been a favorite hangout for retired mercs and law enforcement officials. The regulars generally scoff at anyone under the age of forty entering the bar, and anyone falling into that age group should be careful that the only yellow liquid they receive in their mug is beer. The bar is rather small, smoky, and noisy with the sounds of drunken stories and the occasional brawl as two ex-mercs fight it out to decided exactly who was the bravest soldier in the CAS/Aztlan conflict. The range is rather impressive with over twenty stalls catering to any weapon from heavy pistols to assault rifles (don’t even THINK of coming in here with a light pistol). If patrons have a permit for their own weapons, they’re more than welcome to bring them along. However, any automatic must be rented on site (for a rather modest rate), which isn’t all that bad once you get a look at the selection offered.

Salem’s Lot

Large Nightclub/Sandstone Alanis, Manager/Bias Against Non-Gothic Looking People

This unique nightclub not only offers dancing to some of the most depressing music you’ve ever heard, but also acts as a magical bazaar of sorts with people coming from as far as other countries to peddle magical wares, most of which are designed for the more sinister magical types. Most of the patrons are fairly malicious (or at least try to act like they are) and one must be careful not to tick off the wrong people, lest they wish to have hex placed on their aura and a toxic spirit arrive at their door. The internal layout is designed to look like an aging graveyard and foggers fill the warehouse sized nightclub with a constant haze. The Lot is a favorite of druids, insect and toxic shamans, and any other discipline that generally prefers death oriented entertainment. The background count of this establishment is usually sufficient to keep most normal, everyday magicians from going astral or even casting spells. While the regular patrons seem to have no problem dealing with this type of atmosphere, magical activities executed by newcomers and those with less sinister personalities tend to result in strange - sometimes even horrifying - results.

The Mine

Large Nightclub/Milner Duke, Owner/Strong Bias Against Non-Dwarves

The entrance to The Mine lies in the side of a non-descript hill in an rotting, formerly industrial section of the city. Inside, visitors will find an aging man-lift (a vertical conveyor belt with small ledges on which people can stand) that takes visitors nearly a half mile below the surface of the city to the actual club. Formerly a failed gold mine, The Mine covers nearly a quarter mile of space with endless tunnels (which are only about 1.2 meters tall) and caverns, most dimly lit with dangling light-bulbs, and all filled with the echoes of dwarven music. The forty main rooms that make up the club range from pitch black holes a few meters across, to techno-lit caverns filled with cyberterminals, tables, and bars. In addition to the main lift, there are a number of other hidden entrances that connect to sewers, basements, and drainpipes. There are only two entrances - hidden, of course - that even come close to being large enough to fit a troll.