Archetype: Elf Technomancer
Leader of a gang that can strip
down a vehicle in a blink of an eye, Impulse and The Junkyard are young,
in their late teens, and have only recently begun to discover their full
potential and settle into more defined archetypes. Impulse can use his
technomancy skills for little more than accessing a vehicle’s computer
system and taking control. This allows the gang to target cars that have
merely stopped at a stop sign, disabling their vehicle and picking it
apart. Should any sign arise that the driver or passengers are going to
use lethal force, the gang bolts. Otherwise, they are each equipped with a
gel round loaded light pistol to keep lesser situations under control. The
Junkyard usually roam the barrens, looking for opportunity in a lost
driver or somebody with a fancy car parked in the wrong neighborhood.
Archetype: Human Rigger Gang
Since the gang travels on foot,
they are able to bleed quickly intro the streets since they target only
the most valuable, and usually smallest, parts of a vehicle. Switch
carries a backpack of microdrones equipped with minor tools sets that
allow them to swarm in and work in tandem with the other gang members.
Switch is still often near combat because her little drones often make
several trips, ferrying sometimes microscopic material to specialized
containers. Switch tends to go through a lot of drones because, in
addition to their stripping duties, Switch will often simply fling them at
adversaries if they come upon The Junkyard in the middle of their
Archetype: Human Gang Member
Fancying herself an anime
character in the flesh, Silver has spent her share of the spoils on
cybersurgery, bodysculpting and bioupgrades. And, man, does she look
weird. Anyway, she also happens to be really, really fast and will dart
around the vehicle, grabbing items she sees in the schematics in her head.
Even at the age of 18 she is wandering dangerously towards cyberzombie
territory, primarily because of additional essence wasted from shoddy
parts and surgery.
Archetype: Troll Gang Member
As would be expected, Zephyr
carries the heavy stuff, though he his more large than actually strong.
Despite investing in leg improvements, Zephyr is still pretty slow so they
try to get him in and out as early as possible. Zepher is the only member
that carries an additional weapon, a shotgun, but it, as with the pistol,
is loaded with gel rounds.
Archetype: Human Mage Gang
Focusing on the manipulation
aspects of her burgeoning talents, Discord precisely removes screws and
paneling with her telekinetic abilities as part of the combined vehicular
onslaught. She has been wanting to hone her more combat oriented
repertoire, but lacks control which has turned fatal on one occasion. With
the addition of Aria, Discord found a colleague who could teach her
control where needed.
Archetype: Dwarf Mage Gang
A hotshot sorcerer who should more
time practicing and less time drinking, Aria recently fell into a magic
vacuum in the gang and has been kept around despite her failings because
they haven’t found anybody to replace her yet. The development of a
professional bond between Aria and Discord will make it even more
difficult to replace her if the time comes. For now, Aria continues to
‘defend’ with near lethal force in what might otherwise be a nonviolent
Archetype: Human Gang Member.
Loading up on speed before every
encounter, Rush basically tries to snag anything loose because he doesn’t
have the patience to unscrew stuff. So it’s usually him that ends up with
the fuzzy dice and contents of the glove compartment. Rush would be a
straight up liability if it wasn’t for his luck in randomly grabbing stuff
that is sometimes really valuable. When not working with the gang, Rush
simply sleeps. A lot.