Eastman

Archetype: Ork Bounty Hunter

Eastman is the cigar chewing antichrist of manners. He spits in public, doesn't use deodorant, and talks at an embarrassing volume. Visually he is damn ugly, resembling a cross between pit bull and a deflated basketball.

Despite all of his social inadequacies, Eastman is a damn good tracker. While the rest of the team may be better at the technological aspects of finding someone, Eastman is an semi-organic homing device, using his cyber enhancements to sniff, hear, or see his way to his target. One he finds the target, however, he turns the dirty work of the capture over to the rest of his crew. Rumor has it he has never even fired a gun.

Jimp

Archetype: Troll Rigger

Jimp is about as nasty as Eastman and the two of them spend long hours drinking beer and telling bad jokes. Jimp usually smells terrible and also has his spitting habit worked into a rhythm. Physically he is monstrous, although most of his bulk is just flab.

Jimp has had all of his vehicles custom modified to fit his exact size and it is very difficult for anyone else to use them. He and Eastman will sometimes head to Atzlan on vacations and get blitzed on the beach for weeks. While working, though, the two work like a well oiled machine and seem to have developed their own shorthand language which allows them to communicate extremely rapidly.

Logon

Archetype: Human Decker

Twig skinny, Logon spends virtually all of his time at home inside of his custom Reality chamber, usually forgetting to eat and sleep. When he actually has to leave the safety of his home he is timid and shuns the light. He almost never speaks.

Logon is addicted big time to the matrix. Although he works primarily for Eastman, he will sometimes be tracking ten different targets for other trackers as well. He has blown virtually all of his essence on brain implants, all geared to make him think and feel much like the machines he so dearly loves.

HardOn

Archetype: Human Mercenary

Kind of wimpy for a merc, HardOn thinks he's bad and often does stupid things to try to prove it. He has gotten into many a fight and lost just about all of them, as one can see from his scars. He is always trying to get in good with Eastman and has changed some of his habits to correspond with theirs. Eastman, however, thinks he's an annoying little twit and continually brushes him aside.

HardOn's redeeming trait is his skill with a LMG. Eastman keeps him around because he has a special LMG which fires custom made gel rounds which are extremely effective in helping to apprehend a target in one piece. He's also kind of fun to beat on when you're bored.

Two Click

Archetype: Human Mercenary

The one woman in the Eastmen conglomerate, Two Click appears to be a speck of sanity in an otherwise off the wall organization. Although well dressed and seemingly down to earth on first appearance the moment she opens her mouth to reveal her rotting teeth and diseased gums and speaks the first of her gruff and phlemy words the opinion is likely to change. And then wait till you get a whiff of her.

Two Click is so nasty even Eastman doesn't want to be around her. She specializes in "Dead or Alive" missions when the group really doesn't feel they need the extra 5k. She drives her own vehicle and lives happily in a junk yard in the barrens.

Keller

Archetype: Mr. Johnson

A bit strung out, though he usually covers it up well. He looks and acts like your traditional business man.

Keller is probably going to die from a heart attack brought on by the stress the Eastmen people give him. Although he has been given a wealthy lifestyle from his cuts of Eastmen's profits it comes with the price of the stress of having to work with a bunch of not so professional professionals.